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CAOS Forums => Suggested Downloads => Topic started by: MikeMruzik on 2006-11-27T16:36:41-06:00 (Monday)

Title: Some games/software I've written over the years
Post by: MikeMruzik on 2006-11-27T16:36:41-06:00 (Monday)
Hey there, I'm a freshman CS major here at SIUE :) been coding for longo-timo, beginning in 7th grade. Started with the mIRC scripting language, coded some ridiculously awesome IRC-based multiplayer games in my early years.. Haven't started with C or C++ until a couple years ago.

Anyway, I'm just looking for some feedback on my projects. For you IRCers out there, come to irc.enterthegame.com, channel #coolness, usually a small dedicated fan-crowd in there :)

If you wanna check out some of my recent projects, take a gander at my website: http://tomm.thasauce.net

I most recently wrote a nifty visualization program in allegro C++ .. Just have to see it to know :)
Got some older projects up there too..

Anyway, thanks for the interest.. I'd like to see more of your guys' projects you do in your spare time.
Title: Re: Some games/software I've written over the years
Post by: sparks on 2006-11-29T10:31:28-06:00 (Wednesday)
Very cool stuff.  I like the rpg game as a throwback to Final Fantasy.

Unfortunately all my cool stuff crashed with my old computer.  Now I get to write Enterprise Apps...I know, the excitement is overwhelming.

Keep up the good stuff.
Title: Re: Some games/software I've written over the years
Post by: MikeMruzik on 2006-12-01T01:08:25-06:00 (Friday)
Yes, my 2005 RPG Project was modeled partially from Final Fantasy 2(SNES)/4(SuperFamicom), and infact most of the sprites and tiles I ripped myself directly from the ROM memory. Much of everything else is personally hardcoded, such as the the battle scene graphics, the magic effects, the flowing water on the world map.

Unfortunately, what I really want are some dedicated artists. That's really the main crutch in continuing this project anyway. Also, most of the code I wrote back in Summer 2005, so the code is pretty nasty compared to my present standards. Much of the code is uncommented too.. lol, kind of sucks considering so far it's a 4000-5000 line project and not all of the core engines are finished yet. That's why I halted that project end of summer '05 because I wanted to actually finish something, but nope, my 2006 RPG Project "Super Dungeon 2" really didn't even get as far. I prefer MUD-like RPGs anyway :D So I've been doing smaller projects, erm, such as Mblur.exe :) not that it has much to do with gaming, it was just fun writing my own algorithms for graphic effects, ect.. mblur.exe is about 800 lines

I've gotten a lot of requests to make mblur.exe a windows screen saver, which is entirely doable, and also add the ability to save presets. well, we'll see.

anyway, enough rambling about my stupid projects ;)
Title: Re: Some games/software I've written over the years
Post by: blacklee on 2006-12-01T13:48:23-06:00 (Friday)
I don't know much about games, but it looks cool. Hey, I know a guy with the same last name from other CS classes. He can't be a freshman, though. Do you have a brother?
Title: Re: Some games/software I've written over the years
Post by: MikeMruzik on 2006-12-02T02:11:41-06:00 (Saturday)
Yes, I sure do :) we're both CS majors, indeed.
Title: Re: Some games/software I've written over the years
Post by: blacklee on 2006-12-02T11:24:53-06:00 (Saturday)
Lucky you. James is awesome.  :-)
Title: Re: Some games/software I've written over the years
Post by: Robert Lynn on 2007-01-26T19:47:08-06:00 (Friday)
I've done a lot of area building and a little coding on a MUD as well. check out xirr.com
Title: Re: Some games/software I've written over the years
Post by: MikeMruzik on 2007-02-27T22:13:43-06:00 (Tuesday)
Awesome man, I've heard of Alter Aeon. Way back when I've played a few MUDs, although I don't remember what they were called. I also used to play LORD, one of the best telnet multiplayer RPGs ever. Yay for BBSes!

Anyway, I have a new host and a couple new projects to share, the most recent being "Graphical Intelligent Entity Simulation (GIES)" and IRC-based Scorched Earth. I highly recommend checking out GIES, especially you A.I. lovers out there. It's a pretty simple simulation; I was inspired by something Klein showed in class one time, so on a whim I coded this a few months afterwards.

My new webspace (yay for not using geocities anymore.. I've had that account for like 5 years): http://tomm.thasauce.net/